Category ArchiveKH2: FM+ Screenshots
Riku on 14 Mar 2007
Famitsu Magazine Article
The Organization XIII’s continued battle report:
A lot of trials await Sora in order to reach the place where he can fight with each member of the Organization XIII. The members of Organization XIII exist as data, and appear from stone monuments around the room to the battlefield. An individual motif is carved for the battlefield:

With Final Mix, in the battlefield for battling Organization XIII, Sora comes into a place where he has to fight against this sheer amount of volume.
The battle with Axel can be reproduced and the enemies’ data seems to have strengthened:
Xigbar
HP: ???
He begins to shoot a variety of shots.
Demyx
HP: 13 bars
Should one defeat the 70 water clones for every 30 seconds?
Xemnas
HP: ???
When Xemnas falls, he is intercepted from underneath. The result changes when the reaction command “Stop” is selected. He will be the strongest member.
Axel
HP: 16 bars
After Castle Oblivion, you run into him, and his true ability is still enshrouded in the mystery. Only flame is enclosing on the battlefield, and if you touch the floor, you shall suffer!
The screenshots of most of these are in the Dengeki Magazine Article News Post, but we have an extra magazine image:

“New cutscene”
Little is known about this, but it may be a scene with Roxas just after he leaves the Organization. It could be talking about the conversation with Roxas and Axel on the clocktower.
Introduction of Riku VS. Roxas this time. Roxas parts from the Org. XIII, and the episode used for DiZ is drawn out. In the scene, Roxas is caught in the “Shadow” of Xenahort’s Heartless (turning into Riku).
That scene also includes:
DiZ: “Feelings do not exist in Nobodies.”
DiZ: “Did you say that Sora would be hated?”
Riku: “There is nothing we can do but believe in DiZ…”
Mini Games
The mini games of the 100 Acre’ Woods have been completely renewed - A variety of mini-games can be discovered when advancing while look for Pooh’s friends. It’s good to clear each game as well as possible.
There are three kinds of mini-games introduced this time: “Balloon Glider”, “Vegetable Panic”, and “Tigger’s Jump”:
Balloon Glider
Can the three people’s weight, the tree, and the balloon all be played by examining it? They rise with the X button, but if it’s not pressed, they will fall and separate. So, as to somehow not knock against the bee hive and the tree branch, the pushing of the X button has been adjusted through addition and subtraction. The prizes are collected.
When you have two or less balloons upon reaching the game’s end, all of the balloons’ popping from the GBA cutscene will appear. The number of balloons can be increased by taking Pooh to a place where a floating balloon has hardened. Pooh flies to the sky with the balloon. He is helped by Owl.
Sora: “What will this balloon be?”
Vegetable Panic
It’s possible to play the game by talking to Rabbit. The mini game that sorts rolling cabbages and pumpkin (30 pieces in total) right and left. It ends if you fail in a frequent pattern. By the way, how to sort the vegetables is by hitting the cabbage to the right (Square button), and what goes to the left side is the pumpkin (Circle button). Pooh dashes out to the road at certain times too.
It’s possible to sort the vegetables by throwing out the keyblade at that time. The episode, from the GBA version, also appears: The cabbages rolling suddenly down in the final stage when the cart is broken at the forest entrance of the 100 Acre’ Woods. Rabbit says that the reward is collected on the roadside by beating it a number of times with the keyblade.
Rabbit: “Can the sorting of vegetables be helped?”
We have a screenshot of that minigame:

Tigger’s Jump
We think you start by talking to Tigger. It’s a mini-game that needs the player to remember the order of the stump by which Tigger jumped on. Then, Sora must jump in the same order.
The Circle, X, Square, and Triangle buttons are the arrangement of the keys that become the stump’s positions. For instance, to go up, you press the Triangle button. To go right, you press Circle. The stump where Sora wants to go to is chosen. The game ends if Sora clearly makes a mistake even once but it’s possible to jump 25 times.
Tigger appears when he is introduced by Pooh in the area of the four stumps. Nobody would go out and jump as much as Tigger.
Tigger: “Jumping unpredicatbly with my hit on is the best.”
We have a screenshot of this one too:

Stock Techniques
A lot of new stock techniques are added in Re: Chain of Memories, and can do all the ones with the high power, happily. Two new stock techniques are intoduced at this time:
Magnespiral
The technique is used for drawing the surrounding enemy by magnetism, and blowing them off in a cutting rotation. The movement condition is Gravity -> Gravity -> Attack Card.
Figabust (or Figaburst)
The technique used for pouring scorching fireballs down from a mass of flames that Sora launched. The power is high for two or more enemies. The movement condition is Fire -> Fire -> Gravity.
Roulette Room

This is a new type of Room Card. In it, the player can challenge the roulette by obtaining the roulette prize. When the roulette turns, you have aim at the wanted card and “yell”.
The “roulette prize” of each battle appears when the battle is done in this room. When this is obtained, it becomes possible of selecting the map card that has the roulette after the battle ends. Because the speed of the roulette is ran to an extent, the timing will often make the player push the Circle button. Might even have a real card on stock.
Another version of it is “The Bottomless Dark” (red category and jet-black card). This is a rarer version of the card, but in the room you can gain the “roulette prize” more easily.
Despite my affection for the new cutscenes, English voices were not able to be added for every scene. They make it into the game for certain reasons although, the dialogue of the scenes without the voices are displayed by the speech balloons, usually. I think that the players will understand the reason why I didn’t make the scenes contain a speech balloon once it’s possible for them to play the game.
As for the pre-order bonus, the mystery that remains in the work and the hint of the development in the future are being written. The novels and manga that become a side story, without the elements of the story that are able to be touched in the game, are collected too. The result of doing all this is because Kingdom Hearts II: Final Mix+ is the last work that I’ll be handling on the PS2 and there’s a seemingly attached desire to it. If it’s possible to satisfy the fans even in the content and the volume, then I’m glad.
In the Kingdom Hearts series, if a map is too crowd it affects the battle sytem. Therefore, the structure of the battle collapses when a great change is done to the map. So (in Hollow Bastion) the battles are adjusted without greatly changing the elements of the game. Xemnas, Xaldin, and Roxas enter a considerably strong class.
The time restriction of Demyx is also severe. Sora has a hard time, although he starts from the place where the game is similar to the previous version. Demyx’s double needs to be defeated because it will be necessary to defeat more enemies from this volume in a short amount of time. If you don’t think quickly as to whether it’s efficient to knock him down if he does very well, it’ll easily be game over. It’s a hint that Sora has changed into Wisdom Form in the screenshot.
Compatibility of the Forms and the selection of the equipment (items and armor) become important, too.
There will be hard work to get to the room that becomes the entrance of the Org. XIII battle. “The new save point area provides a demon specification. (laughs)”
There is a severe element in the new area in Critical mode. “I’m confident that the action is going to be enjoyable. (laughs)”
The content has been completely changed in the mini-games of the 100 Acre Woods in Re: Chain of Memories having become 3-D, too. It is convenient, and also exhilarating, how one feels because the enemy is brought together in one place with “Magnespiral”. The “roulette room” was added with the intention that I was told to fulfill the desire of being able to enjoy it in a mini-game sense of mind, and thus, the card was easily completed. As for the arrangement of all of the cards, corresponding to them is huge.
This time, an arbitrary card can be registered as a short cut. The function that the reload card can be able to be selected momentarily, and to call it soon by the often used card, is added. An adjustment had been added to the part that was not complete in the GBA version, and I finished it up in a user-friendly mode (and beyond). In Riku’s chapter, a big element is used that the PS2 has.


