Category ArchiveKingdom Hearts 3
xVentus on 01 Sep 2010
Kingdom Hearts: 3D possibly at TGS
Earlier this year, Kingdom Hearts: Birth by Sleep and Kingdom Hearts Re:Coded were announced at E3 2010. Among them was an unforeseen demo we’ve come to know as Kingdom Hearts: 3D. While information is currently unknown on this title, game director Tetsuya Nomura has informed us that 3D will have a major part in the main story of Kingdom Hearts. According to HeartStation.org, among such information, Nomura has posted an update on the 3rd Birthday Tweet regarding TGS 2010:
“Weather sure is nice. Good morning! Last night I talked with Taba-chan about various things. 3rd Birthday of course as well as about Agito. The staff that played Re:Coded are excited and the anticipation for 3rd Birthday is growing too. It seems the trailer for the other title occuring with Re:Coded is catching a lot of attention.”
Whether or not this “other title” is referring to Final Fantasy Agito XIII or Kingdom Hearts: 3D is not yet known. But it would be very exciting for 3D to be what we have in store at TGS.
Source: KHInsider, HeartStation.org, The 3rd Birthday Twitter
xVentus on 01 Sep 2010
Birth by Sleep almost here!
The time is almost here for the long awaited title, Kingdom Hearts: Birth by Sleep to make its arrival on North American shores. As many of us know, Birth by Sleep is set ten years before the original, and chronicles the story of keybladers Terra, Ven and Aqua, as they seek out the missing Master Xehanort. Set in familiar Disney themed worlds, as well a few new ones, BBS will give a whole new feeling to the world of Kingdom Hearts, pulling away from the light-toned happy theme of Kingdom Hearts, and showing a slightly darker and more mature story. Next, we have the North American TV spot for BBS.
North American stores like Gamestop have released that they will be getting the game in stock on September 7th, 2010, leaving us less than one week before its long anticipated arrival. Players who buy the PSP bundle from Gamestop are in for an added bonus, including a brand new silver PSP, 4gb memory stick, movie voucher, and BBS of course. Did I mention that the PSP slim models have a video out function? Meaning yes, BBS, and other PSP games, can be played on your TV with video out cables for PSP. However, these do not come with the BBS bundle. Either way, TV or PSP, Birth by Sleep will become another great installment on September 7th.
xVentus on 01 Sep 2010
Re:Coded Demo to be at TGS 2010
A few years ago, we were saddened to hear that Kingdom Hearts: Coded would be appearing exclusively on the DoCoMo Prime series phone in Japan. Recently, we’ve been informed of the Nintendo DS remake, Kingdom Hearts Re:Coded. In a recent 3rd Birthday Tweet, game director, Tetsuya Nomura reveals that a playable demo will be unveiled at the upcoming TGS 2010. Sounds pretty exciting right? I know you’re excited about it!
With the already amazing scans we’ve been getting, the demo will allow for a more hands on experience in this chapter of the Kingdom Hearts saga. Which areas will be playable in the demo have not been revealed at this time, yet one may feel that just the chance to play this once Japan exclusive title will leave its players in sheer awe. Below, you can see the official trailer for Re: Coded! I have to admit, the gameplay of it looks amazing, and was that a Final Fantasy style battle I saw? Check it out!
Nobunaga on 24 Aug 2010
Re: Coded scans and control scheme
Hello everyone, I’ve got some news for you all. Nomura has commented on the control scheme of Re: Coded on the Twitter of The 3rd Birthday.
Nomura thinks about a system’s hardware every time he’s working on a new title, and that the presence or absence of an analog stick is extremely important in how the controls are designed. Handhelds without an analog stick need special emphasis on customizing the controls so that it is enjoyable for players. He feels that Re:coded adds a refreshing new control system that was re-innovated after working on titles such as Days and BBS.
Another tweet stated the team has been given the go ahead to start preparing the projects for Tokyo Game Show 2010, and that a Re: Coded trailer is definitely in the works.
We have also received some scans from V-Jump. They have screens of Olympus Coliseum gameplay and more.




Reflection on 22 Aug 2010
Fresh Art and Avatars!~
Oh my, aren’t I quite behind on my writing duties? Forgive me. It’s been awhile since I’ve searched for recent news and there is quite the multitude of it, but in this particular article I will be covering BbS art and also some cute little extras. According to 1UP’s recent blog post, they talked to Birth By Sleep’s art director, Takeshi Fujimoto.
Hi everyone, my name is Takeshi Fujimoto, and I am the Art Director for KINGDOM HEARTS Birth by Sleep.
The Research
For Disney worlds such as Castle of Dreams (Cinderella) and Dwarf Woodlands (Snow White), we based a lot of the map designs on the film. Basically we watched the DVDs over and over and recreated the worlds in 3-D as accurately as possible.
For the details we couldn’t quite get from the films, we contacted Disney for help. For example, there were no scenes showing the backside of the giant ship Durgon from Lilo & Stitch, so we had to ask Disney for materials that provided a full view.
In Castle of Dreams, there’s a section where the player shrinks to the size of a mouse and explores Cinderella’s home by traveling through the mouse holes. Even Disney didn’t have materials for the “behind-the-wall” environments, so we did a lot of research on Rococo architecture from the 1750’s and created the map from scratch.
We had a lot of research materials from the previous games on hand, so we didn’t have to do any scouting. But during early development (summer of ’07), there was a Disney Art gallery that all of us went to see! We saw so many exceptional pieces that got us motivated, such as artwork hand drawn by Ivan Earl (Art Director for Sleeping Beauty). The art portfolio we bought there became a great reference for the designs.
The Challenges
It was hard to determine how much data we could use during early development, since the game engine wasn’t running optimally yet.
The first environment we worked on was Sleeping Beauty’s castle , which is covered by a hedge of thorns. In its earlier renditions, the number of polygons we implemented on the map ended up exceeding the processing limit. What makes KINGDOM HEARTS so fun is all the fast-paced action and fighting multiple enemies at once, so it wouldn’t be any fun if things started to lag after two enemies showed up, would it?
To save data space on the maps, we toned down the thorns, removed some polygons from the back of the castle, and decreased the amount of textures we used. In order to compress the data and optimize the graphics, we went through a lot of trial and error with data tests, but by the time we were six months into development the programmers had fine-tuned the graphic engine to the point where the game could run smoothly even with higher poly-count maps. We were then able to add all the detail we wanted back into the game. And because we were able to create larger maps, we could incorporate much more volume into areas like the Rumble Racing course maps, making for a very satisfying racing experience.
Of course, the amount of data we could utilize on a PSP is significantly less than that on the PS2. Things like trying to realize the Disney characters in as much detail as possible, or figuring out how much resolution to maintain on characters’ faces, were challenges we faced throughout the development process. Lowering the resolution makes the images blurry, so for the areas we regretfully had to cut on the resolution, we adjusted the colors and contrast to make the visuals pop.
It was not easy to recreate the softer lines Disney characters are known for with the limitation on polygon count. We were definitely cautious about where to splurge on the polygons!
There were challenges and difficulties along the way, but I’m very proud of the final look and feel of the world and characters.
Are you excited? Yeah, I think you’re excited. Right? Am I right? Birth By Sleep’s is almost on America’s doorstep, will you welcome it into your home?
In other news, if you’re a complete and utter fan you may just want Terra, Ven or Aqua to tag along, literally. Recently, the Square Enix Shop released the trio in avatar cell phone charm form. Below you’ll see how adorable they really are.




Ain’t they the cutest lil thangs? Want to order one you say? Oh that’s quite the little bind you’re in, because I hate to inform you that they are all sold out. Darned lil buggers went like hotcakes. Don’t worry, there will be more soon, just watch the store site diligently to make sure you don’t miss out again.
Sources: Square Enix Store, 1UP


