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Willfosho on 19 Aug 2012

[Spoilers] Kingdom Hearts: Dream Drop Distance Post-Game

Don’t read on if you don’t want spoilers!

So you’ve beat Kingdom Hearts: Dream Drop Distance. Even after the stories been told and the bosses beat there are plenty of things to tie up post-game. Here are a few that could keep you busy during your wait for the next installment.

Dream Eaters: Create and train them. Max them out and challenge yourself. See what team works for what you need. Compete in the Flick Rush tournaments in Traverse Town. While you’re there you can always try to beat the powerhouse Julius and obtain the sought after Ultima Weapon Keyblade.

Powered-Up Bosses: Speaking of Bosses, just like the other Kingdom Hearts games there are powered up versions of bosses waiting for you after you complete the main story. You can return to these battlefields and fight the ultimate versions of the bosses you’ve already conquered.

Treasure Hunting: Because we know not everyone’s perfect there’s treasure hunting. In the journals section of the start menu you can find which worlds hold hidden treasure you may have missed during your first play-through. Who knows what could be hiding from plain sight.

Portals: Also on the menu, for those of you traveling back through completed worlds, are the portals. Portals are located in every area of the game and award some pretty nifty prizes that can be used to build dream eaters for your team. Keep your eyes peeled and challenge yourself with the secret bonus prizes.

Still not enough for you? Beat the game in other difficulties and earn yourself some trophies for doing so. The world of KH:3D may have been short but there’s always more to do if you know where to look.

 

Taryn on 22 Jul 2012

Inside Look at The Hunchback of Notre Dame and Fantasia

Well, everyone! Kingdom Hearts 3D has finally been released this past Friday to Europe, and it’s hardly a little over a week’s wait until North America is graced with its presence in stores July 31. July 17, 3 days before the release of the European copy, the following brief-but-cute trailer was premiered that gives a bit more of a taste on some of the worlds we’ll be venturing to and characters we shall meet:

Personally, I think the integration of The Hunchback of Notre Dame and Fantasia was an excellent idea; I’m quite looking forward to those two whole new experiences.

Speaking of those two worlds, why not take a look into how exactly the two worlds were placed into the game?
From Siliconera, we’ve an interview with the co-director of KH:3D, Tai Yasue, on Square Enix’s reasoning.

How did you pick the worlds? You have the Hunchback of Notre Dame world; the Musketeers, which isn’t as well known; and Fantasia, which is a key film.

Each world has its difference and meaning. Notre Dame had a lot of user feedback. A lot of users wanted Notre Dame to be added, so we listened to them and we put that in. For The Three Musketeers, we thought it would just be interesting that Mickey, Donald and Goofy were dressed differently. [They] were sort of themselves but in a different way. We thought that would be sort of fresh.

For Fantasia, we wanted players to play with the music. We have some nice classical music, so I guess a music-centric game.

I remember reading in another interview that you were originally thinking about having the original Tron world in the game, and then you decided to go for [Tron] Legacy. Sora was supposed to go to the original Tron world and Riku would go to Legacy. Can you tell us about that?

That was Fantasia and Fantasia 2000, but we also considered Tron, too. I think we wanted Tron: Legacy at the very beginning, but for Fantasia and Fantasia 2000, we were thinking about that. Sora was going to go to Fantasia and Riku was going to go to Fantasia 2000.

We wanted Sora and Riku to go to the same world but in a different way, but at the very end, we looked at a lot of music and locations in Fantasia and thought that was really rich, and we wanted to concentrate on the best locations, so we concentrated on one Fantasia.

A lot of fans are happy to see The World Ends With You characters in Traverse Town. It was kind of cool how you had Joshua explain what was going on between Sora and Riku.

Well, actually, Nomura wanted The World Ends With You added and we wanted to sort of change Traverse Town. We always use that world, so we wanted to make it fresh and new in a way that would work. The fields for example were buildings that looked sort of like Shibuya with a lot of graffiti and we had a change of look.

For previous Kingdom Hearts, we’ve used a lot of Final Fantasy characters and we wanted a departure from that for Traverse Town, so The World Ends With You was a natural selection.

What was it like programming the AI for all the different Dream Eaters?

We actually used a different AI system for [Kingdom Hearts] 3D. During Birth by Sleep, it was script-based, but for 3D, we used a new game flow tool. For one Dream Eater, there’s actually several “characters”. Several personalities. So if you have your mascot characters, they would do different things. We were able to have the freedom to make a wide variety of tweaks and changes for the Dream Eaters.

For the mascot Dream Eaters that you carry along with you, they actually change along the way if you pet them and stuff. So it really depends on the character. They might just sleep, they might be really useless, or they might be angry all the time and attack a lot. Overall, there was a lot more AI than Kingdom Hearts: Birth by Sleep.

What are you going to do with all that AI for a future Kingdom Hearts game? What are you going to do with all this tech that you developed for 3D?

Well, there are a lot of ideas coming along. I’m not really in a position to talk about the next Kingdom Hearts, but I think AI is something that we really have put more power into. For the next-gen consoles like the PS3 for example, there’s a lot more things you can do compared to the 3DS, just because there’s a lot more CPU power. So, if we were to make a game for the next-gen [systems], for the PS3 for example, we would rather like to utilize that part.

Source: Siliconera: 1, 2

Sora on 18 Jun 2012

So You Like Cake, Eh?

FF Cake

Square Enix has made some delicious cakes to celebrate Kingdom Hearts and Final Fantasy. Final Fantasy is celebrating its 25th Birthday while Kingdom Hearts is celebrating its 10th Birthday. Is it just me, or does anyone else want to indulge into these beautiful cakes. I’m hungry for some dessert!

Source: Enix Hearts

Taryn on 29 May 2012

Where Dream Eaters came from — and Kingdom Hearts itself

Taking a moment to sift into the past, has anyone ever wondered where the idea of Kingdom Hearts — combining a Final Fantasy-like world with Disney, of all things — came about? Nomura explained to Nintendo president, Satoru Iwata, that when the possibility of Disney working together to create a game with Square came about, he offered himself to the challenge; it wasn’t a smooth start at first, for when Nomura introduced to Disney his image of the main character, Sora, they were somewhat appalled. Rather than the keyblade we have become accustomed to Sora wielding today, the original weapon Nomura had in mind was a chainsaw.

See the pictures below for some of the ideas Nomura had for Sora.

On the left is Sora with his chainsaw; of course the idea of a character massacring enemies with a saw wasn’t going to fare well with Dinsey.

Going on to speak of Kingdom Hearts 3D, Nomura delved into the details of where the Dream Eaters derived from. As it turns out, Nomura was inspired by two things: pets he had as a child and Nintendogs. That’s right, Nintendogs – apparently, though the concept on virtual pets itself was amiable to Nomura, in the back of his mind he always wished his pets could battle with others they met.

Source: Siliconera

Sora on 29 Apr 2012

[UPDATE: Game REVEALED] Square-Enix to Announce a “New Title” That Will “Surprise” You

We have a treat for Siliconera readers this week with news about an unannounced Square Enix game. I can’t say anymore for the moment other than this will be a Siliconera exclusive and the game will surprise you.

This game will surprise us? I can’t tell if it is saying that the game will be really unique, or that the game is something we’ve been waiting for. Nomura has had an tons of talk about The World Ends With You 2, and with 3D being out….

No, it can’t be.
TWEWY2 for 3DS?

Some people are suggesting Kingdom Hearts 3, but I highly doubt that it will be that game. Versus XIII isn’t even done yet and Nomura has already said they won’t be developing KH3 until it comes out. But TWEWY2 is still up for grabs. It is something I’m waiting for. Tons of people have been waiting for the long awaited sequel to come out.

Update: The game was revealed. It is Catacombs for the PS3 and 360. Time to send hate mail to siliconera.

http://www.siliconera.com/2012/04/30/catacombs-the-game-cavia-and-square-enix-were-working-on-after-nier/

Source: Silconera

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