Kyo on 14 May 2009 03:52 am
Nomura Interview - Birth Of Kingdom Hearts
Olivia over at HearStation translated an interview featured in the June 2009 issue of Japanese magazine Nintendo Dream June.
WANTED BY MANY PEOPLE, THE STORY CONTINUES TO SPREAD
The series that continued because there was player support–The Kingdom Hearts series will amount to four games with 358/2 Days, however, where do you think the cause of it continuing this far lies?
Nomura: It’s thanks to the backing that the players have given us. As for myself, if I didn’t have everyone’s backing, I don’t think I could have made a sequel, and because there is support from all the fans, the Kingdom Hearts series continues.
–This means that there was a possibility with the first Kingdom Hearts, put on sale large scale in 2002, that players could have thought of it as a story to be continued or it could have been the end, doesn’t it?
Nomura: Though, even if it had ended there, I think I would have been satisfied.
–Is that so? Even with Mickey, who is synonymous with ‘Disney character’, not appearing in the game except for one scene?
Nomura: It was one scene, but because it was used quite effectively, I think it was good as it was.
–Even so, wasn’t there anything left undone?
Nomura: No, at the time of finishing the first one, I didn’t think there was anything left undone. And so, I thought it could have been okay to end it there. The staff other than me also didn’t seem to be assuming at all that there would be another game! We were thinking of doing the next Final Fantasy, you see (laughs).
KINGDOM HEARTS
The first game in the series stars Sora as the hero, as he adventures through Disney worlds with Donald Duck and Goofy.CoM, the title which challenged the limits of the Gameboy Advance
–But, you did make a sequel, Kingdom Hearts Chain of Memories for the Gameboy Advance.
Nomura: Before we started making the GBA edition which went on sale in 2004, the development of KH: II had already begun. It released first since the development of the GBA one was completed quickly.
–Why did you make a sequel on the GBA, in the first place?
Nomura: At that time it was merely because I heard those around me say ‘children are saying they want to play KH on the GBA’. And if that’s so, then let’s make one.
–We have heard before that adjusting to the volume limits for the DS game 358/2 Days, which goes on sale on the 30th of May, was very hard, but it cannot be compared to the strictness of the GBA platform environment, though you defied it, didn’t you?
Nomura: Yes, that’s true. From the outset, because it couldn’t be expressed as it was on the GBA, without thinking of CoM as a sequel, with that invigorating feeling the way it was, as a new idea we went with a card-using system. But, we hated the thought of using a card system with no meaning, so we thought of a link to make the cards important to the story.
–Though there was no problem leading from the first game to KH: II, if you look at what the series has become now, thinking of the DS game as included, it’s a title which holds great meaning, isn’t it?
Nomura: I myself think of CoM as, rather than a sequel, a shadow episode of the first game and KH: II, and there’s a whole story to make up for it even without CoM. That’s why Sora, the hero, has no memory of the things that happened during CoM. But, to 358/2 Days, which has the story of CoM, there are also those who say that people who don’t know CoM can’t grasp KH: II completely. To me it was a title with the rank of ‘series spinoff’, but even though it was on a handheld console, I think it was able to take that level of ranking within the player because I had not made something I intended to relax on one bit.
KINGDOM HEARTS II
The third installment in the series; the heroes adventure through Disney worlds the same as in KH with new worlds that also appear. In the opening, you can watch the peaceful daily story of Roxas, the hero of 358/2 Days.Organization XIII, who make their first entrance in CoM
–An important point in CoM was the first appearance of the name Organization XIII, who becomes the main focus this time, was it not?
Nomura: This time, that’s true. Without putting Final Fantasy characters into 358/2 Days, we could do it with only original characters; I think thanks to only that view of the world has gotten bigger.
–FF characters don’t appear in 358/2 Days?
Nomura: Strictly speaking, only moogles appear (laughs). As for showing FF characters such as Cloud in the KH series, I thought that in worlds with recognized Disney characters, even making original characters enter in numbers all of a sudden the nature of the characters was weak. In order to cancel that worry, I put FF characters in to bridge the gap between the original characters and the Disney characters. Only, because the series has continued this far and I thought maybe the original characters have also come to have strength, and because there are many original characters in the DS game. So pretty much, if there is no necessary situation, I think its okay not to go through all the trouble of making FF characters appear.
– To say “original characters that have come to have strength” of the KH series, it’s definitely Organization XIII. With 6 people in CoM, and 7 people appearing in KH: II, so the enormous set up to do with them, crossing pieces of work from CoM onwards was magnificent, I thought, but had you thought of all of the set up from the start?
Nomura: If ‘a set up not told until now’ appears in later works, people say ‘a postscript?’, but, let’s not do it strictly, in games working from previous games, I’m also thinking of set ups for from next time onwards, to a certain degree. In the DS game, too, from the start there were assumptions of ‘if we were to describe Roxas’ year, these things happened in that one year’ so I wrote a story modeled on that feeling. To say it backwards, if things are thought of afterwards without thinking anything about the part lacking from the time axis of the whole story, the story won’t flow!
Why is it received even overseas?
–I think it is amazing that KH is being sold even overseas, not just within Japan, but why do you think it can be sold even overseas?
Nomura: I don’t really know that (laughs).
–Huh, you don’t know?
Nomura: Certainly, the KH series is even popular overseas, but action genre games have always been stronger overseas, so maybe it’s because this is a game with a high nature of action.
–In America, it’s being sold enough to stand by Square Enix’s signature Final Fantasy RPGs, and such.
Nomura: It does look like KH is strong overseas too, doesn’t it.
–The worldwide cumulative total of the number of shipments is 1, 200,000,000 copies, isn’t it?
Nomura: I think that it is pretty hard to achieve those figures from the first game going on sale in 2002, in 7 few years with three games.
–Will the DS game also spread strongly overseas?
Public Relations: Of course, spreading overseas is also included in our vision.
Nomura: Naturally, spreading overseas is important, but the present foreign game market is vigorous, and we occasionally come across a title made being aware of the overseas market, but KH isn’t created especially with overseas in mind. ‘If we produce something of precision that we are happy and proud of, surely the overseas players will also enjoy it’ is what we think. Making things with an eye on the foreign market is no good. It’s a way of doing it similar to ‘we made it targeted at little children’, and little kids reject it, don’t they? If we provide something with a really good quality by our ‘grown in fertile soil’ way of doing things, I think results will follow after.
A surprise prepared in CoM
–As the cause of gaining the support of players, adding to the contents of the high quality compilation, I think that a happy surprise being definitely in there is an important thing. The first game and KH: II had hidden movies hinting at the contents of the next piece, for the GBA game CoM, it was a surprise that it went so far.
Nomura: Riku’s story, isn’t it. I am able to say it now, but there was talk that if we put that in and it went on sale late, we would have been in trouble.
–Even so, you wanted to put it in.
Nomura: Because I’d thought of having Riku’s volume right from the start.
–Adding to Sora’s story, which was to be exhibited from the beginning, the inclusion of Riku’s story, which advances along the opposite route to Sora’s story, doubled the volume a first-time players had imagined, wasn’t it?
Nomura: If we hadn’t lain that surprise in from the start, we couldn’t have done it. If we had have said ‘let’s do this afterwards’, we wouldn’t have had time (laughs). From the beginning, the DS game 358/2 Days also has a surprise…
–Wait a minute! As for the talk about a surprise in 358/2 Days, talking to co-designer Mr. Hasegawa, I think I want to ask him anew, slowly and carefully (laughs). And so, those who are interested please look at the 358/2 Days interview on page 78, ok!
KINGDOM HEARTS CHAIN OF MEMORIES
The second work in the series. A story immediately after KH, set in ‘Castle Oblivion’, a story concerning memories unfolds. The Organization XIII who pulls strings behind the scenes in order to get their hands on Kingdom Hearts makes their first appearance.The miracle born from a strong heart
On the other side of the scene of the birth of KH, like Sora, the hero carrying a strong heart, there was the efforts of Nomura who continued tirelessly to negotiate with Disney. Let’s return to look at the ‘this wonderful world’ interview telling of behind the scenes, from the September 2007 issue.
–Even going on sale on the GBA, KH is also the first game you have directed, but, I think it’s okay to call you a certain meaning, ‘Miracle Soft’. To make a Disney game, it’s normal to use Mickey and Donald Duck as main characters, but you’d think it’s impossible to use non-Disney characters as the heroes, wouldn’t you.
Kandou: When we made that, it was like nothing but miracles were happening. It was a succession of surprises. When I first heard the plan from Nomura, I even said ‘that’s impossible!’
Public Relations: From the beginning, inside the company, people had said they wanted to make an RPG where Mickey was the main character.
Nomura: Afterwards, however, there were various proposals from Disney, like ‘we want to make a game for Donald’.
–It means that inside Mr. Nomura’s head, there was nothing but for Sora and the rest to co-star with Mickey and the others, doesn’t it? Until that plan which could be called reckless passed, wasn’t there great anxiety?
Nomura: There was considerable anxiety. It’s there now, too, and it was there yesterday, though (laughs).
Kandou: For about one year, Nomura did it all alone. And so, it was a one-man project. For that whole time, he continued to work on his plan as he negotiated with Disney.
–What was it like when Disney nodded approval to the plan that Mr. Nomura presented?
Nomura: Of course, they didn’t say okay without any trouble. There was a feeling like they submitted to me, who put forth my plan over and over again.
–Usually, to negotiate even a little is no good, and you’d think to give up in the early stages. But, the negotiator was American, so…
Nomura: Maybe, if I could speak English, I would have given up in the early stages. I didn’t really understand what they were talking about (laughs).
Everyone: (laughs)
Nomura: And so, there was nothing but to say the things I wanted to say, more and more.
Kandou: Disney is a company with a really tight copyright policy, so we had preconceptions of ‘this is the type of company Disney is’, and we couldn’t emerge from that shell at all at times. But, because Nomura ripped up that shell bit by bit, it was really thrilling to watch from the end. Like, ‘Huh? That’s become okay?’ (laughs).
–For Mr. Nomura, were there prospects of success from the start? Like, ‘they’ll give the okay, for sure!’
Nomura: It was there somehow. I had confidence I wouldn’t be shaken by what they would say, so whatever they said, I would retort logically (laughs).
–There’s definitely the steadfast image of ‘Kingdom Hearts’ there.
Nomura: There is, isn’t there. In that, the president at the time was very generous. Even when the people around me opposed, if that person was okay with it, then it was okay.
–Mr. Nomura, he liked it, didn’t he?
Nomura: Probably. It was in English, so I didn’t understand what he was saying (laughs).
Everyone: (laughs)
At the time, Tetsuya Kandou spoke together with Mr. Nomura. As the animation director of the KH series, he has made many works with Mr. Nomura. He is also participating in the same way as the animation director of 358/2 Days.
Director Tetsuya Nomura
He is representing Square Enix. He was born in Kouchi prefecture in 1970. He joined Square in 1991 where he handled monster and character design, and FFVII caused his name to be spread. In 2002 he directed for the first time the work KH, and since then has been in charge of directing the whole series. Other than this, he supervised such things as FF Verses XIII (PS3), and FFVII Advent Children (film), he is the top creator representing Japan, acting in various fields.
Source: HeartStation



on 14 May 2009 at 4:09 am 1. master x
1st to comment!!
on 14 May 2009 at 11:47 am 2. Sonicspeed
2nd to comment!!
Wow this is a lot of pretty good and interesting info. Sounds like the fans are the main reason for the continuing of games and the North American releases. So everyone hear that in North America and make it known so we get KH3 here lol
on 14 May 2009 at 1:45 pm 3. master x
16 days until kh 358/2 days comes out!!!
on 15 May 2009 at 4:51 pm 4. master x
15 days until kh 358/2 days comes out!!
on 16 May 2009 at 2:46 pm 5. master x
14 days until kh 358/2 days comes out!!!
on 17 May 2009 at 3:34 am 6. master x
13 days until kh 358/2 days comes out!!!
on 18 May 2009 at 3:03 pm 7. master x
12 days until kh 358/2 days comes out!!!
on 20 May 2009 at 3:28 am 8. master x
10 more days until kh 358/2 days comes out!!!
on 20 May 2009 at 7:44 pm 9. sorika
master x: u say that there is ten more days till kh:358/2 days comes out. does this mean u live in japan. because the north american release date is in august… it sucks…
on 20 May 2009 at 9:35 pm 10. master x
no I don’t live in Japan, but im planning on importing if I can. I live in Canada.
on 21 May 2009 at 2:30 am 11. sorika
if u import than ull probably get a ripoff. plus ull have to pay in zen, the asian money. u.s.a. and canada come out sometime in august. srry
on 21 May 2009 at 3:02 am 12. master x
it’s still better than waiting an extra four months. If you guys wanna wait, fine, but I’ve got the money and the time for it. Besides I happen to like a lot of the original Japanese stuff anyhow.
on 21 May 2009 at 9:35 am 13. Vlaserted
Мне кажется ништяк!
on 21 May 2009 at 12:41 pm 14. sorika
whateves. if u wanna read it in japanese, than be my guest. my uncle is a publisher at kh, he thinks of new ideas, hes talkin to people right now int the kh3 section. talk to him about, hell give u an answer
on 21 May 2009 at 12:41 pm 15. sorika
whateves. if u wanna read it in japanese, than be my guest. my uncle is a publisher at kh, he thinks of new ideas, hes talkin to people right now int the kh3 section. talk to him about, hell give u an answer
on 21 May 2009 at 12:41 pm 16. sorika
whateves. if u wanna read it in japanese, than be my guest. my uncle is a publisher at kh, he thinks of new ideas, hes talkin to people right now int the kh3 section. talk to him about, hell give u an answer
on 21 May 2009 at 2:37 pm 17. master x
Won’t be necessary cuz I got my own sources that can give me a hand with what I want/need, but thanks anyway. Also don’t repeat the same message three times. The message may occasionally be slow and when you reclick bilions and billions of times, it just makes it worse.
on 21 May 2009 at 4:09 pm 18. master x
9 more days until kh 358/2 days comes out!!!
on 21 May 2009 at 9:56 pm 19. Axel
A lot of unsolved stuff is still present in kn series…a lot
on 21 May 2009 at 11:02 pm 20. master x
which is why we have kh bbs, 358/2 days and coded to begin with. I always knew that they’d have a prequel to the first kh at some point (KH BBS definitely the one I want the most of the three.)since they gave so many hints as to what happened before Sora and co. first went travelling through worlds, the ‘great disaster’ Aurora talked about, The fact many worlds were conquered by the heartless (wonder about the nobodies and if they conquered any?), and as to why Ariel’s dad King Triton would know anything about the keyblade along with Maleficent and co.
on 22 May 2009 at 6:28 am 21. master x
7 days until kh 358/2 days comes out!!!
on 22 May 2009 at 6:29 am 22. master x
*8 days actually my bad ;).
on 22 May 2009 at 7:34 am 23. Alexander
Hello, this is kind out of the blue, but i heard that 358/2 days has multiplayer in which you can play co-op with friends and what not and play as organization XIII…is this true?
on 22 May 2009 at 11:39 am 24. Sonicspeed
Yep you can play as most Organization XIII members in multiplayer with 4 players in 358/2. At the moment Xemnas and Xion are the only 2 members in question as to whether you get to play as them.
on 22 May 2009 at 3:31 pm 25. master x
I saw different scans of the multiplayer that included all 13 main members of org. XIII its even on khinsider too and this website too I think. Xemnas definitely is playable. Xion I saw in trailers for the game as being playable too, however as an unlockable character. They even included Donald and Goofy too as unlockables.
on 22 May 2009 at 9:45 pm 26. Alexander
Thats awesome Axel FTW lol, but another question-i know ive seen a lot of the same question and sorry if it gets on your nerves but will it be on the ps2-tho i like the DS id rather have it for the ps2
on 22 May 2009 at 10:04 pm 27. master x
I kind of doubt it Alexander, it costs money to do a remake game of any kind. It’s one thing if its just the original itself being released in a few days, but then you get into remakes and it just keeps adding on top how much money is needed to pay for the game designers to do their job, SE and Sony to sign agreements, etc. That said and done, I would welcome KH 358/2 days, KH BBS, and KH Coded on the PS2.
on 22 May 2009 at 11:08 pm 28. Alexander
Cuz i have a DS Lite tho i would like it on the ps2 cant have everything i want lol (reality hits) but ok so do u know if its one game or two that you have to have to play coop for the DS?
on 23 May 2009 at 12:05 am 29. RoxasUltimate
Oh well, weird things can happen. How the heck can he be making a typo when it is all in japanese? Isn’t japan suppose to have a different kind of keyboard? I feel like an idiot right now ^_^. Moo.
on 23 May 2009 at 12:38 am 30. RoxasUltimate
o_o. Did not know my scan would have to be moderated! LOL funny.
I scanned something and I PROMISED everyone I would, and now it aint approved o_o.
on 23 May 2009 at 7:16 am 31. Derevokas
Шрифт трудно читается у вас на блоге
on 23 May 2009 at 11:23 am 32. Alexander
oh my gosh ive been looking at 358/2 days -trailors, screenshots, and such most of the day and i cant wait for it to come out lol, me and my sis have been aching to get Re:CoM then i beat it withing a few weeks and now i want to play the next in the series lol, but back tracking really quick is CoM for the GBA and Re:CoM for the ps2 the exact same?
on 23 May 2009 at 3:00 pm 33. master x
That’s what I heard Alexander, plus everything from the GBA game has been touched on in the ps2 game remake so yeah they are the exact same only difference I could see is the secret ending for both Sora and Riku in which we are shown Roxas in clear view during his time in Twilight Town / 358/2days.
on 23 May 2009 at 4:24 pm 34. Alexander
Ok cool cuz i was thinking just to just get it to have and make myself that much more of a KH fan but really no point just save my money till 358/2 days comes out-its not just for DSi is it? i have a DS lite and thatll be good enough right? just want to be prepared for when it comes out Sep 30th not to mention the thirty or so dollars itll cost lol
on 23 May 2009 at 4:34 pm 35. Cederash
Подписался на RSS, буду следить =)
on 23 May 2009 at 10:39 pm 36. Alexander
You guys are awesome so one last question from me (for now) ….
but does ne one know when 358/2 days is coming out for sure? or is it still in debate?- because its a toss up from my point of view, either its August-30th or Sep-30th
on 24 May 2009 at 5:12 am 37. master x
It is still in debate Alexander, also I agree with your time span, except that it would be up to Sep-29th. Games are never released on the last day of a month or the first day of a month.
on 24 May 2009 at 8:55 am 38. The Reaper
Yeah, I don’t actually know much except for what I read, but I’m pretty sure that KH 358/2 Days is released in North America on May 30th.
on 24 May 2009 at 8:58 am 39. Alexander
Hmm never knew that thanks for the info but im still hoping for the release of it in August but if it is in September whats a few or one month more going to do? (Make all KH Fans go insane lol); really if you look at it from a time perspective.
But if you guys could play right now being your fav- Organization XIII character who would it be?
Alex->Axel
on 24 May 2009 at 2:42 pm 40. master x
That’s impossible The Reaper for two reasons:
1. There no english commercials from what I saw advertising about the game at all at this point.
2. SE HAS NOT given a release date for North America.*
The 2nd reason is the biggest reason of all that the game will not be in North America by the 30th otherwise they would have said so in interviews or announced it officially somewhere.
on 24 May 2009 at 3:41 pm 41. Ferinannnd
Неоднократно доводилось читать подобные посты на англоязычных блогах, но это не значит что ваш пост мне не понравился
on 24 May 2009 at 4:49 pm 42. master x
хорошо его ваше мнение, но это - конечно только английский форум для “Kingdom Hearts” (”Сердца Королевства”, которым я верю, называют на русском языке.).Таким образом я не могу действительно говорить за то, любите ли Вы игру или нет. Также только, таким образом Вы знаете, я не понимаю, ни говорю много русского, я имел некоторую помощь, переводящую мою беседу.
on 24 May 2009 at 4:55 pm 43. master x
Хорошо Cederash, хороший запрос хороший запрос. Я знаю, что мой русский является немного мокрым, но я попробовал :p.
on 24 May 2009 at 5:44 pm 44. Alexander
I’ve been doing my research all night and been to many many many websites and the only date that kept popping up is its out on the 30th of August for North America-Dont know if its true or not, but thats what i kept getting as a result-So im holding them to their word
on 24 May 2009 at 6:24 pm 45. master x
Sounds good, as long as it’s not IGN. Although you have done your ‘homework’ though Alexander so I will also take your word for it too as well as ‘theirs’.
on 24 May 2009 at 10:44 pm 46. Alexander
heh, just dont come after me if im wrong lol
but ive checked a bunch of sites like i said they posted it for Aug-30th, but me being a KH fan im not satisfied until i know whats going on and when its coming out, im trying to help you guys out as much as i can as i obtain different knowledge and try to separate fact from rumor
on 24 May 2009 at 10:46 pm 47. master x
well you’re doing the right thing here. I like SE, but unfortunately these KH droughts are just too much sometimes I feel. Half of the info we have now could have been spread out in that long trek of December 2008 to March of 2009 and the last bits we’ve gotten over the past two days could been spanned out around this last month.
on 24 May 2009 at 10:59 pm 48. XOR
On what consoles is the KH coming out?
on 25 May 2009 at 12:24 am 49. master x
KH BBS is coming out on the Sony PSP, KH 358/2 days is coming out on the Nintendo DS (lite I believe, but the info for that is very iffy at the moment), and KH Coded is coming out on a certain kind of Japanese Mobile Phone with access to download KH Coded to your phone through their website (Wikipedia has the site for the game in actuality despite its notoriety for being untruthful).
on 25 May 2009 at 1:33 am 50. Alexander
Im not downgrading you Master x but yeah Wikipedia is a good start for info and such but dont let it be your only site that you heavily depend on, and also hows it iffy for the DS- i dont know much i admit but i thought that N.A. was for the DS lite and Japan was for the DSi were they thinking on changing that or still in speculation?