Kyo on 14 May 2009 03:52 am
Nomura Interview - Birth Of Kingdom Hearts
Olivia over at HearStation translated an interview featured in the June 2009 issue of Japanese magazine Nintendo Dream June.
WANTED BY MANY PEOPLE, THE STORY CONTINUES TO SPREAD
The series that continued because there was player support–The Kingdom Hearts series will amount to four games with 358/2 Days, however, where do you think the cause of it continuing this far lies?
Nomura: It’s thanks to the backing that the players have given us. As for myself, if I didn’t have everyone’s backing, I don’t think I could have made a sequel, and because there is support from all the fans, the Kingdom Hearts series continues.
–This means that there was a possibility with the first Kingdom Hearts, put on sale large scale in 2002, that players could have thought of it as a story to be continued or it could have been the end, doesn’t it?
Nomura: Though, even if it had ended there, I think I would have been satisfied.
–Is that so? Even with Mickey, who is synonymous with ‘Disney character’, not appearing in the game except for one scene?
Nomura: It was one scene, but because it was used quite effectively, I think it was good as it was.
–Even so, wasn’t there anything left undone?
Nomura: No, at the time of finishing the first one, I didn’t think there was anything left undone. And so, I thought it could have been okay to end it there. The staff other than me also didn’t seem to be assuming at all that there would be another game! We were thinking of doing the next Final Fantasy, you see (laughs).
KINGDOM HEARTS
The first game in the series stars Sora as the hero, as he adventures through Disney worlds with Donald Duck and Goofy.CoM, the title which challenged the limits of the Gameboy Advance
–But, you did make a sequel, Kingdom Hearts Chain of Memories for the Gameboy Advance.
Nomura: Before we started making the GBA edition which went on sale in 2004, the development of KH: II had already begun. It released first since the development of the GBA one was completed quickly.
–Why did you make a sequel on the GBA, in the first place?
Nomura: At that time it was merely because I heard those around me say ‘children are saying they want to play KH on the GBA’. And if that’s so, then let’s make one.
–We have heard before that adjusting to the volume limits for the DS game 358/2 Days, which goes on sale on the 30th of May, was very hard, but it cannot be compared to the strictness of the GBA platform environment, though you defied it, didn’t you?
Nomura: Yes, that’s true. From the outset, because it couldn’t be expressed as it was on the GBA, without thinking of CoM as a sequel, with that invigorating feeling the way it was, as a new idea we went with a card-using system. But, we hated the thought of using a card system with no meaning, so we thought of a link to make the cards important to the story.
–Though there was no problem leading from the first game to KH: II, if you look at what the series has become now, thinking of the DS game as included, it’s a title which holds great meaning, isn’t it?
Nomura: I myself think of CoM as, rather than a sequel, a shadow episode of the first game and KH: II, and there’s a whole story to make up for it even without CoM. That’s why Sora, the hero, has no memory of the things that happened during CoM. But, to 358/2 Days, which has the story of CoM, there are also those who say that people who don’t know CoM can’t grasp KH: II completely. To me it was a title with the rank of ‘series spinoff’, but even though it was on a handheld console, I think it was able to take that level of ranking within the player because I had not made something I intended to relax on one bit.
KINGDOM HEARTS II
The third installment in the series; the heroes adventure through Disney worlds the same as in KH with new worlds that also appear. In the opening, you can watch the peaceful daily story of Roxas, the hero of 358/2 Days.Organization XIII, who make their first entrance in CoM
–An important point in CoM was the first appearance of the name Organization XIII, who becomes the main focus this time, was it not?
Nomura: This time, that’s true. Without putting Final Fantasy characters into 358/2 Days, we could do it with only original characters; I think thanks to only that view of the world has gotten bigger.
–FF characters don’t appear in 358/2 Days?
Nomura: Strictly speaking, only moogles appear (laughs). As for showing FF characters such as Cloud in the KH series, I thought that in worlds with recognized Disney characters, even making original characters enter in numbers all of a sudden the nature of the characters was weak. In order to cancel that worry, I put FF characters in to bridge the gap between the original characters and the Disney characters. Only, because the series has continued this far and I thought maybe the original characters have also come to have strength, and because there are many original characters in the DS game. So pretty much, if there is no necessary situation, I think its okay not to go through all the trouble of making FF characters appear.
– To say “original characters that have come to have strength” of the KH series, it’s definitely Organization XIII. With 6 people in CoM, and 7 people appearing in KH: II, so the enormous set up to do with them, crossing pieces of work from CoM onwards was magnificent, I thought, but had you thought of all of the set up from the start?
Nomura: If ‘a set up not told until now’ appears in later works, people say ‘a postscript?’, but, let’s not do it strictly, in games working from previous games, I’m also thinking of set ups for from next time onwards, to a certain degree. In the DS game, too, from the start there were assumptions of ‘if we were to describe Roxas’ year, these things happened in that one year’ so I wrote a story modeled on that feeling. To say it backwards, if things are thought of afterwards without thinking anything about the part lacking from the time axis of the whole story, the story won’t flow!
Why is it received even overseas?
–I think it is amazing that KH is being sold even overseas, not just within Japan, but why do you think it can be sold even overseas?
Nomura: I don’t really know that (laughs).
–Huh, you don’t know?
Nomura: Certainly, the KH series is even popular overseas, but action genre games have always been stronger overseas, so maybe it’s because this is a game with a high nature of action.
–In America, it’s being sold enough to stand by Square Enix’s signature Final Fantasy RPGs, and such.
Nomura: It does look like KH is strong overseas too, doesn’t it.
–The worldwide cumulative total of the number of shipments is 1, 200,000,000 copies, isn’t it?
Nomura: I think that it is pretty hard to achieve those figures from the first game going on sale in 2002, in 7 few years with three games.
–Will the DS game also spread strongly overseas?
Public Relations: Of course, spreading overseas is also included in our vision.
Nomura: Naturally, spreading overseas is important, but the present foreign game market is vigorous, and we occasionally come across a title made being aware of the overseas market, but KH isn’t created especially with overseas in mind. ‘If we produce something of precision that we are happy and proud of, surely the overseas players will also enjoy it’ is what we think. Making things with an eye on the foreign market is no good. It’s a way of doing it similar to ‘we made it targeted at little children’, and little kids reject it, don’t they? If we provide something with a really good quality by our ‘grown in fertile soil’ way of doing things, I think results will follow after.
A surprise prepared in CoM
–As the cause of gaining the support of players, adding to the contents of the high quality compilation, I think that a happy surprise being definitely in there is an important thing. The first game and KH: II had hidden movies hinting at the contents of the next piece, for the GBA game CoM, it was a surprise that it went so far.
Nomura: Riku’s story, isn’t it. I am able to say it now, but there was talk that if we put that in and it went on sale late, we would have been in trouble.
–Even so, you wanted to put it in.
Nomura: Because I’d thought of having Riku’s volume right from the start.
–Adding to Sora’s story, which was to be exhibited from the beginning, the inclusion of Riku’s story, which advances along the opposite route to Sora’s story, doubled the volume a first-time players had imagined, wasn’t it?
Nomura: If we hadn’t lain that surprise in from the start, we couldn’t have done it. If we had have said ‘let’s do this afterwards’, we wouldn’t have had time (laughs). From the beginning, the DS game 358/2 Days also has a surprise…
–Wait a minute! As for the talk about a surprise in 358/2 Days, talking to co-designer Mr. Hasegawa, I think I want to ask him anew, slowly and carefully (laughs). And so, those who are interested please look at the 358/2 Days interview on page 78, ok!
KINGDOM HEARTS CHAIN OF MEMORIES
The second work in the series. A story immediately after KH, set in ‘Castle Oblivion’, a story concerning memories unfolds. The Organization XIII who pulls strings behind the scenes in order to get their hands on Kingdom Hearts makes their first appearance.The miracle born from a strong heart
On the other side of the scene of the birth of KH, like Sora, the hero carrying a strong heart, there was the efforts of Nomura who continued tirelessly to negotiate with Disney. Let’s return to look at the ‘this wonderful world’ interview telling of behind the scenes, from the September 2007 issue.
–Even going on sale on the GBA, KH is also the first game you have directed, but, I think it’s okay to call you a certain meaning, ‘Miracle Soft’. To make a Disney game, it’s normal to use Mickey and Donald Duck as main characters, but you’d think it’s impossible to use non-Disney characters as the heroes, wouldn’t you.
Kandou: When we made that, it was like nothing but miracles were happening. It was a succession of surprises. When I first heard the plan from Nomura, I even said ‘that’s impossible!’
Public Relations: From the beginning, inside the company, people had said they wanted to make an RPG where Mickey was the main character.
Nomura: Afterwards, however, there were various proposals from Disney, like ‘we want to make a game for Donald’.
–It means that inside Mr. Nomura’s head, there was nothing but for Sora and the rest to co-star with Mickey and the others, doesn’t it? Until that plan which could be called reckless passed, wasn’t there great anxiety?
Nomura: There was considerable anxiety. It’s there now, too, and it was there yesterday, though (laughs).
Kandou: For about one year, Nomura did it all alone. And so, it was a one-man project. For that whole time, he continued to work on his plan as he negotiated with Disney.
–What was it like when Disney nodded approval to the plan that Mr. Nomura presented?
Nomura: Of course, they didn’t say okay without any trouble. There was a feeling like they submitted to me, who put forth my plan over and over again.
–Usually, to negotiate even a little is no good, and you’d think to give up in the early stages. But, the negotiator was American, so…
Nomura: Maybe, if I could speak English, I would have given up in the early stages. I didn’t really understand what they were talking about (laughs).
Everyone: (laughs)
Nomura: And so, there was nothing but to say the things I wanted to say, more and more.
Kandou: Disney is a company with a really tight copyright policy, so we had preconceptions of ‘this is the type of company Disney is’, and we couldn’t emerge from that shell at all at times. But, because Nomura ripped up that shell bit by bit, it was really thrilling to watch from the end. Like, ‘Huh? That’s become okay?’ (laughs).
–For Mr. Nomura, were there prospects of success from the start? Like, ‘they’ll give the okay, for sure!’
Nomura: It was there somehow. I had confidence I wouldn’t be shaken by what they would say, so whatever they said, I would retort logically (laughs).
–There’s definitely the steadfast image of ‘Kingdom Hearts’ there.
Nomura: There is, isn’t there. In that, the president at the time was very generous. Even when the people around me opposed, if that person was okay with it, then it was okay.
–Mr. Nomura, he liked it, didn’t he?
Nomura: Probably. It was in English, so I didn’t understand what he was saying (laughs).
Everyone: (laughs)
At the time, Tetsuya Kandou spoke together with Mr. Nomura. As the animation director of the KH series, he has made many works with Mr. Nomura. He is also participating in the same way as the animation director of 358/2 Days.
Director Tetsuya Nomura
He is representing Square Enix. He was born in Kouchi prefecture in 1970. He joined Square in 1991 where he handled monster and character design, and FFVII caused his name to be spread. In 2002 he directed for the first time the work KH, and since then has been in charge of directing the whole series. Other than this, he supervised such things as FF Verses XIII (PS3), and FFVII Advent Children (film), he is the top creator representing Japan, acting in various fields.
Source: HeartStation



on 25 May 2009 at 1:49 am 51. master x
I know about the wikipedia being untruthful, I suggested it though because it was the easiest place to find the website. Believe me I’ve tried googling it and finding the SE site takes a little while, I only suggested wikipedia for convinience, not for information and such. Also the game is in speculation as to which console it will go on. The problem with putting it on the DSi and then the DS lite for NA is that they still both have to be compatable with very little change. Believe me, it may seem simple, but the Japanese are notorious for ‘pulling strings’ on their consoles and anything they do with the DSi could ultimately impact the time it takes to format the game to work for the DS lite.
on 25 May 2009 at 2:29 am 52. Alexander
ah very true, i get where u were going with that wikipedia deal, but yeah i have no experience in video game making-that subject is pretty much irrelevant to me but i do know that it is inevitable that i do play video games lol but by ‘pulling strings’ what do you mean by that? like cut things out or add things in like they did for their KH: Final Mix?
on 25 May 2009 at 2:43 am 53. master x
I guess. More or less I was pertaining to KH 2, and the controversy over the cruddy translations into English, French, etc. the occasional innappropiate stuff between Sora brushing his hair when he cried 0_0 and there was a scene changed in the English version too. It was that one where Daisy was banging on Donald’s chest, in the Japanese version she was banging on his butt (Childhood dies####### AHHHHHHHH!!!!) lol I overexagerated that one, but I guess the point I’m making is that there is the occasional cutting of scenes and whatnot. Plus KH Coded I should say is not playable on our NA phones, not Blackberry, not i-phone not nuttin. It’s either mobile phone or you’re not getting KH Coded.
on 25 May 2009 at 2:47 am 54. master x
To sum that mess up lol I don’t want to just buy the game and be told that I am playing on the DS lite to be told its compatible only with the DSi. I was mad to find out that kh coded was only playable on their mobile phones in Japan, considering the NA version of Coded isn’t out yet.
on 25 May 2009 at 3:29 am 55. Alexander
Oh, I think that SE has done a great job with KH, and i hope it keeps going, like final fantasy….except its not final lol but the whole reason im a fan of it is all because of Axel, but awesome story line, good voice overs along with mouth movement closely matches and some famous actors do their voice, vivid charachers, good blend of action and dialogue, and i think having more baddies than good ones are always a plus, and having Organization XIII…well you just cant go wrong with them lol
on 26 May 2009 at 5:06 am 56. Avertedd
Довольно интересно конечно. Я немогу подписаться под каждым вашим словом, но в общем соглашусь.
on 26 May 2009 at 2:04 pm 57. master x
Это хорошо, чтобы услышать Avertedd. Этот ряд игры достаточно определенно интересен для меня. Назовите меня сумасшедшим, но я думаю, что Рождение Сердец Королевства Сном с двойными (Kingdom Hearts Birth by Sleep) зрителями как будет Сердца Королевства 358/2 Дни (Kingdom Hearts 358/2 Days)и Закодированные Сердца Королевства (Kingdom Hearts Coded).
on 27 May 2009 at 6:48 am 58. Aderevit
Честно говоря, сначала до конца не понял, но со второго раза дошло - спасибо!
on 27 May 2009 at 4:30 pm 59. master x
спасибо Aderevit. это означает много для меня.
on 27 May 2009 at 8:27 pm 60. nobody13
There is a new special trailer…on the Japanese KH 358/2 website…
on 27 May 2009 at 8:28 pm 61. nobody13
…and Xemnas is confirmed as a playable character…he glides instead of walking…it looks pretty cool.
on 27 May 2009 at 10:02 pm 62. master x
pretty cool nobody13, nice kh3.net name I might add
on 27 May 2009 at 10:04 pm 63. nobody13
Thanks master x!
on 27 May 2009 at 11:14 pm 64. Alexander
do u guys know for the multiplayer if u get to use their special abilities i.e. Larxex-lightning, Axel-fire? or is it a Sora copy of the characters- ya know like three attacks in a row than use either magic potion etc?
I guess what im asking if its sora combat based for if their trying a new approach
on 28 May 2009 at 12:31 am 65. Alexander
lol i meant larxene
on 28 May 2009 at 11:43 am 66. Yorikk
Такой пост и распечатать не жалко, редко такое найдешь в инете, спасибо!
on 28 May 2009 at 2:39 pm 67. Sonicspeed
I pretty sure that all of the characters have limit powers that they can use like Larxene and Axel. It’ll probably just take a set amount of magic or be based on a gauge like Sora has either limits or other special abilities such as Ragnarok.
on 29 May 2009 at 8:02 pm 68. Kiana_Ishido
Tomorrow’s the big day everyone! The highly anticipated release for Kingdom Hearts 358/2 Days! (In Japan only, of course) Prepare yourselves for spoilers galore from all over the internet tomorrow ^^
on 29 May 2009 at 8:37 pm 69. nobody13
The Extras section of the 358/2 website is unlocked!
Donald, Goofy, and Xion are all playable characters!
on 30 May 2009 at 8:05 pm 70. Dimmka
спасибо, прочитал на одном дыхании
on 31 May 2009 at 1:04 am 71. Kiana_Ishido
Is no one even going to say that Kingdom Hearts 358/2 Days came out today? Fine… then I’ll say it.
KINGDOM HEARTS 358/2 DAYS WAS OFFICIALLY RELEASED IN JAPAN TODAY!
on 31 May 2009 at 3:49 am 72. master x
I probably would have done so, but I was celebrating my mom’s b-day today. She’s officially 54, but doesn’t look a day over 42.
on 31 May 2009 at 10:44 pm 73. Sonicspeed
I guess I missed the day too…my brother’s wedding seemed a bit more important at the time lol
on 01 Jun 2009 at 1:38 am 74. Kaina_Ishido
Lol.
I’m just a person with no life. ^^
I didn’t mean it offensively, I was just surprised.
Not that it matters to me it came out… I don’t want to watch spoilers that will flood YouTube or anything. I just thought it was something that definitely deserved mentioning.
on 01 Jun 2009 at 2:16 am 75. master x
I guess it’s a little too late for me then. I already saw like half the game leaked on Youtube courteosy of kh13.com. It’s not translated or anything yet, but the gameplay does paint a good picture. For those who don’t want spoilers or anything of the sort, I advise to not say anything about the game until further notice when the english version comes out.
on 01 Jun 2009 at 4:44 am 76. Alexander
then when does KH 359/2 days come out in NA ive heard/seen so many different dates such as july 17, aug 30, sep 30, or dec 30 -tho ive heard more for either aug and sep. does ne one have ne further information on the release of it for NA?
on 01 Jun 2009 at 4:13 pm 77. master x
IGN apparently said August 30 for the english release, but I wouldn’t count on them for credibility. They stink at it with a passion!! lol, anyway SE is unveiling kh 358/2 days for some reason at E3 in the next little while so they’ll probably say the release date too I would bet (most likely they’d have to say something with new kh coded episodes coming out for their supreme quality phones, revising the schedule for kh BBS’s release, etc. etc. etc.).
on 01 Jun 2009 at 8:45 pm 78. Alexander
oh i hope its august 30 thatll be so cool,cuz im going to college this fall and i want to have some time to play before then, but wikipedia said its coming out september 30, but wiki isnt much of a credible site either
on 02 Jun 2009 at 11:44 pm 79. nobody13
I’d say our best bet is July-September.
on 03 Jun 2009 at 12:58 am 80. Kiana_Ishido
According to the E3 gaming convention, the game’s scheduled release date for NA and Europe is September 29th. Also, if you check HEARTSTATION.org, a new trailer for the game has been released… in ENGLISH!
on 03 Jun 2009 at 4:44 am 81. master x
It’s pretty cool!! I liked the way David Gallagher did the voice of Riku when he met Zexion in Destiny Island. Reminded me of when I faced off against the dude in Hollow Bastion during kh 1. I should add I played KH 2 first a few months when it came out and beat it in less than a week and I also beat KH 1 a month later and surprisingly took me about two weeks to beat
go figure.
on 03 Jun 2009 at 1:32 pm 82. Alexander
ya i beat KH2 first thinking it was number one, then i beat KH1 then just recently i beat Re: CoM, talk about intercrossing the storyline, surprisingly im happy i did that, cuz i think its way cool to play KH2 than Re:CoM to understand where everything came to be like in jimminy’s journal “save namine” and how riku and mickey got into the whole deal and all. now i just cant wait to play 358/2days…im freaking out lol
on 03 Jun 2009 at 3:53 pm 83. Sonicspeed
I’m happy to say I played KH normal…KH1 then KH2 lol. I still haven’t beat Re: CoM cause I still hate the battle system lol
I’m wondering now whether, pending the release of the new PSP, if BBS will have UMD’s or the new disc(?) for the new PSP after the announcement by Sony of the PSP not having UMD’s.
on 03 Jun 2009 at 9:24 pm 84. master x
I wish I could say, but do not have sources in anyway close to SE lol. Maybe they’ll say something at their annual Dk event in August or something like that.
on 03 Jun 2009 at 11:03 pm 85. Alexander
i just hope that they dont mess up 358/2 days and im glad that they placed the old combat system instead of the card way, though im good at cards i hate running out of moves ya know? but over all i hope they dont mess this game up ive waited to long to be dissapointed thus far in the event
ya im graduating tonight from high school :]
on 03 Jun 2009 at 11:32 pm 86. Luke Horan
Hey did anyone see at E3 they announced 358/2 Days for the Wii!?!?!??
on 04 Jun 2009 at 3:34 am 87. Sonicspeed
I’m pretty sure that 358/2 is the normal battle system…and congrats Alexander.
No I didn’t Luke Horan…cause it’s for DS :p…it would be pretty awesome though
on 04 Jun 2009 at 11:40 pm 88. Alexander
thx im finally out of school, but i have the money and all i just want the darn game to come out now ive waited to long lol
on 05 Jun 2009 at 2:59 am 89. master x
Wow, dedicated fans waiting for a game to come out for a long long time. Now I know how the fans for Banjo Kazooie felt waiting for ‘Banjo Threeie’ ….. Bazing!Q!!!
on 05 Jun 2009 at 5:53 am 90. Alexander
i was just thinking about this just recently when me and my sis were talking about KH in general and she came up with the question:
‘for multiplayer we both get to pick our characters but do we get to pick 2 computers for a team of four or is it just human players only and no computers?’
When she asked this i got a bit nervous if its just human characters only cuz i think it would be cool to play as my favorite org XIII character and play with my secondary favs as cpu’s
on 05 Jun 2009 at 9:50 am 91. ???
What was the bold guys name again u know the one who looks wierd and he’s in the intro
on 05 Jun 2009 at 9:53 am 92. [color=blue]Sup[/color]
sup ppl
on 05 Jun 2009 at 10:01 am 93. Luke Horan
at least it was good
on 05 Jun 2009 at 11:58 pm 94. Alexander
so for 358/2 days if me and my sis both have DS’s and were playing the multiplayer do we get to have 2 cpu characters to play with? or is it just limited to only human characters up to four?
on 06 Jun 2009 at 12:11 am 95. master x
I’m not sure. I think you could have two human players and two cpus as well as one human and three cpus perhaps. It’s like that with every other multiplayer game I’ve played b4. We’ll see what SE starts cooking up with here.
on 06 Jun 2009 at 1:15 am 96. roxas100
if KH 358/2 days is going to be multiplayer that would be cool, but im not sure they will do that because no KH game has yet.
on 06 Jun 2009 at 1:21 pm 97. Sonicspeed
That’s the things roxas100, 358/2 DOES have multiplayer. It’s already a fact :). The real question, Alexander, is can you have 4 cpu (with joke weapons even) and 0 players lol.
on 06 Jun 2009 at 8:07 pm 98. Alexander
lol i dont know kinda seems a little weird to have all cpu’s playing but i dont know the way that their going to make it 1p vs 3cpu 2p vs 2cpu….etc but having ne variations of multiplayer would just make it more for what its worth
on 07 Jun 2009 at 3:19 am 99. master x
lord only knows what will happen in this game.
on 07 Jun 2009 at 5:34 am 100. Alexander
true so its looking like sep 29th is when this game will come out for $35